Here is our concept for the BAC (Brisbane Airport Corporation) to develop a large interactive display for travellers, greeters and farewellers to digitally explore queensland at the Brisbane domestic and international airports. 

Been working with an amazing team this semester to research, conceptualise and design this project with the BAC and QUT. 

Hope you like our concept as much as we’ve enjoyed making it! 

designfictions:

eq Wall - Video Prototype

Using green screening techniques to present the eq Wall interface and to demonstrate the user interactions. User interactions are both gestural (motion capture, responding to far and near movement) and intentional (multi-touch, using menu categories to explore content on Queensland).

http://vimeo.com/theeqwall

Project Page: https://www.facebook.com/theEQwall

A Masters of Interaction and Visual Design team project, working in collaboration with QUT and BAC to develop large scale digital interaction solutions.

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  • 3 months ago
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  • 5 months ago
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  • 5 months ago

GalleryOne

Come experience what everybody’s talking about: the Cleveland Museum of Art’s new Gallery One. This innovative gallery blends art, technology, and interpretation to inspire you to explore the museum’s permanent collection. Gallery One offers something for everyone – from those who are having their first art museum experience to frequent visitors.

The Cleveland Museum of Art has built a unique and innovative interactive experience named Gallery One. Their aim was to transform the historic, 100 year old museum into a technologically advanced and innovative space. Local Projects, a media design firm for museums and public space, creators of Gallery One, wanted to create a space that fosters a deeper engagement by visitors with the art, the can connect through their own creativity.

“The virtual makeover is the capstone to an eight-year, $350-million revamp of the museum, which also includes a major expansion by architect Rafael Viñoli. Luckily, there’s now indoor GPS to help visitors find their way.”

The entire experience consists of ten interactive zones, which include the Collection Wall, three children’s Studio Play, six interactive displays in exhibition zones and a museum wide app, ArtLens.

One of the museum’s biggest digital attractions is the Collection Wall. It is the largest multi-touch screen in the United States spanning 40ft. It contains over 4,100 works of art from the gallery’s collection, which are mostly on display in the gallery. The content on display changes every 40 seconds in groups of themes and types of art.

“It facilitates discovery and dialogue with other visitors and can serve as an orientation experience, allowing visitors to download existing tours or create their own tours to take out into the galleries on iPads and iPhones.  The Collection Wall enables each visitor to connect with objects in the collection in a playful and original way, making their visit a more powerful personal experience.”

The Collection Wall aims to take the museum gallery experience to a whole new digital level. It gives visitors agency over their experience and allows them to experience and interact with the space as opposed to just viewing the artwork.

The information is uniquely displayed in a fluid motion of rippling, flowing of the images and swirling using the thousands of images as the fluid mass.

Setting – The Cleveland Museum and Local Projects have turned the traditional concept of museums on its head by utilising current and emerging technologies to modernize their museum.

Interfaces – 40ft touch display, three interactive touch zones for children, six interactive displays with cameras in particular zones and a museum wide application.

Interactions – Touch display with swipe actions, which transfer your customised gallery map to ipads for a personalized experience and interactive feature at each gallery piece. Children specific interactive displays with motion sensors and touch displays. Interactive displays in certain zones with cameras and touch displays for facial and shape recognition.

Goal – The interactive displays with their beautifully designed interfaces and motion of the art engage the visitors to interact with space, talk about it after the experience, share it with their friends and family and return to experience it again. 

References

http://www.nytimes.com/2013/03/21/arts/artsspecial/at-cleveland-museum-of-art-the-ipad-enhances.html?pagewanted=2&_r=1&hpw

http://vimeo.com/60866006

http://localprojects.net/project/gallery-one/

https://www.youtube.com/watch?v=qWJqd6lyJ-E

http://www.curvelive.com/Blog/2013/December/Gallery-One-@-Cleveland-Art-Museum

http://exhibitdev.wordpress.com/2013/09/23/review-cleveland-museum-of-arts-gallery-one-part-one/

http://exhibitdev.wordpress.com/2013/09/29/review-cleveland-museum-of-arts-gallery-one-part-two/

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  • #KIP412 #Interaction Design #Interactive Display #advanced practices in interactive and visual design #case study #analysis #galleryone #cleveland museum of art
  • 5 months ago
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  • 5 months ago

thereallynn:

HUD Test // Holographic 3D Interface

from mgfxstudio / via Vimeo Desktop Uploader

With the furore in the graphics world surrounding Iron Man 2 and the interfaces in the film, when we were asked to produce graphics “in the style of “ the whole team jumped at the chance.

Rushes were approached to provide a proof of concept for a new science show that wanted to use heavily treated on screen graphics as info panels to relay information to the viewer. The show was to be very varied in the concepts and items it talked about and the producers wanted a slick stylised way to get that information across.

To start with we used a Canon 5D MkII to shoot an entire sequence allowing the team to provide a cohesive and comprehensive solution to the brief. Using the supplied reference of water as our inspiration the sequence was shot, cut and graded before being brought into various packages to design and comp the graphics and 3D.

Using boujou and PFTrack Seb Barker of Rushes 3D department immediately went to work on tracking the footage to allow the graphics to sit nicely in the shot, while the mgfxstudio team started to design and animate screens and interfaces which would later be comped in. “The final edit could be nicely broken into three main segments which meant each designer had their own section and interface to design and animate. It’s always fun when jobs like this come in, it lets your creative ideas flow a bit more and allows you to try a few more things than perhaps normally you would in a standard working day”.

Once Seb had solved as much of the 3D tracking as was possible he then went to work on modelling the water molecule. Using Maya and shake he built and animated photorealistic water elements to work with the edit whilst also providing a graphical transition allowing the studio teams graphics take over.

“We used bits and pieces we had from our own archives, stuff we wanted to use but couldn’t, or things that we hadn’t fully finished but had a nice concept, the stuff that all designers have in the bag for a rainy day, put them into the pot, gave them some polish and saw what came out. In the end it was a mixture of these bits and bobs, new designs and concepts and the need for interaction that drove each animation sequence. We also had to bear in mind that these screens needed to be relevant. They had to have a distinct look but also had to make sense as well as interact with the footage.”

The end result was a nicely finished, stand-alone piece that we think really works. It is rare to get a chance to work on a totally free concept with merely a reference point as a brief, and to finish an entire sequence, from filming, editing, grading, through 3D and 2D tracking, concept design, 3D and 2D animating and on to compositing and delivering in less than a week is a feat in itself, but to do it to this standard highlights the whole teams talent and flexibility.

Awesomely designed piece of design fiction. WHEN CAN THIS BE REAL!!??

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  • 5 months ago
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  • 5 months ago
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  • #KIP412 #case study #casestudy #airport #desfi #case studies #analysis #inspiration #Interaction Design #interactive #design #designfictions #experience design #user experience #advanced practices in interactive and visual design #zeitraum #schiphol #Ballantine Whisky #allofus #ars electronica #QUT #university #study #city park #leave an impression #LAI
  • 5 months ago
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The Pulse Mirror reads your heartbeat through a touch sensor and augments your image taken from a camera and produces a unique image of pulsing spheres to the beat of your heart in an abstract image of you.

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  • 5 months ago

Ballantine’s Leave An Impression (LAI)

2011 - Amsterdam Schiphol Airport

2013 - Zurich Airport

The combined power of AllOfUs interactive design consultancy and Work Club marketing agency, have created a unique, personal and interactive experience for the promotion of Ballantine’s Whisky. They are currently on display in Zurich Airport.

The concept behind it is that airports strip passengers of their identity, their creativity and processes them like a number – and the installation allows them to ‘leave an impression’. 

The user approaches the interactive displays which are wired up to Kinect motion sensors and they can move around and observe how their movement is translated, quite beautifully, onto the displays. After the count down is over, an abstract image of the user is captured and sent to the Ballantine LAI website. They are given a unique code to later find their image and share it with friends and family. Not only do you receive a unique image, you can also share your own Ballantine cocktail creation with the image, on their website and in the airport’s Ballantine area.

World – This campaign is creating individuality for the user in a space where individuality doesn’t exist except for a number. It’s allowing them to have creative self-expression and share their experience to the outside world and reminisce long after the experience has occurred. This also connects the user with strangers and other travellers who are in this community between destinations, as well as connecting them to the “outside” world while they’re on their journey.

Setting – This doesn’t allow the user to remove themselves from the airport atmosphere but it does, for a brief moment in time, allow them to be playful in a space that is usually associated with stress, anguish and a loss of identity.

Interfaces – Large display screens that capture motion and respond. Cocktail bar!

Interaction – As the user approaches the screen the Kinect detects the motion and proximity of the user and displays them in an abstract form of themselves. This algorithmically generated reflection is comprised of dots, cubes and various other shapes. The Kinect captures the colour of their clothing as well and transforms the user into a character, loosely resembling them. Once the timer has ended, an image is taken of them and they can send it to the Ballantine website, Facebook, Twitter and Pintrest to share with family and friends. Associated with this is your Ballantine cocktail creation (if you are over 18 years old).

This idea is also encouraging a wider range of users as it invites those individuals who may feel self-conscious, uncomfortable with sharing an image of themselves or don’t wish to have their photo posted. You can’t tell whom the picture is of but the user knows through recognition and the code provided to them.

This is both a case study analysis and inspiration for the BAC project.

Ballantine’s Installation - Schiphol Airport 2013 from AllofUs™ on Vimeo

http://derekboateng.com/lai/

http://www.displayinsight.com/nexnix-supply-video-panels-for-kinect-powered-interactive-art-installation-in-schipol-airport/

http://original.ballantines.com/lai/

http://vimeo.com/60668511

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  • 6 months ago
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jess-golding-futurethinking:

Very, very cool interactive wall that responds to human movement with colour. Projects like these make me think, “Who cares what the point is, it’s so much FUN!”

Awesome find Jess! Amazing interactive display, I could spend hours in front of it!

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  • 6 months ago
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  • 6 months ago

SCHIPHOL AIRPORT CITY PARK

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The recently opened ‘Airport Park’ aims to offer a more a natural setting for those enduring the misery of air travel, with the artificial landscape serving up ivy-covered furniture, live trees which are over 100 years old and natural sounds piped over the PA.

The adjacent cafe serves up organic food with fair trade coffee, and if you want to charge up your gadgets, then you’ll have to get off your arse and hop onto some stationary bikes and get pedaling. Nice! 

Amsterdam Airport Schiphol have created a unique space in their international airport by transforming the space into a serene ‘city park’.

The space tried to immerse people into another world, which is the complete antithesis of what one imagines an airport space to be. Travellers can relax, work, go outside into the sunlight, talk and meet people in this space and wind down before their trip.

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The greenery brings nature into the usually sterile, stark, cold and confronting space – This technique is called mixed reality.

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World – Instead of being trapped in this limbo between destinations, Schiphol airport has created a new “nature” world for travellers to dwell in.

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Setting – A calming ambience is created with faux tree logs to sit on, plants, a 130 year old tree, park benches, tanning beds, an outside terrace, green carpeting replicating grass, green walls covered in plants and more.

Interfaces – Digital, audio, visual and physical. Displays surround the area displaying popular public parks from around the world with cyclists cycling around, animal and tree noises and projections of butterflies on the ground.

image

Interactions – As amazing as this space is, it had so much potential for entertaining interactions through utilization of the surrounding displays. If these were touch or motion activated interactive screens, not only could travellers exist in the space, they could interact with it. The most apparent interactive feature in the park are bikes which you ride to charge your devices. This is keeping in well with their values of sustainability, inspiration and hospitality.

Goal – Their goal for this space was to mirror the peace and serenity these famous city parks provide amongst the hustle and bustle of their metropolitan environment.” 

They brought this same space into the hustle and bustle that is travelling and have successfully implemented this environment, giving their travellers an enjoyable and calming airport experience for a multitude of users.

http://airportpark.schipholmagazines.nl/hotspots.html

http://www.schiphol.nl/Reizigers/OpSchiphol/SchipholAirportPark.html

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  • 6 months ago
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  • #KIP412 #interactive design #interactive #design #airport visit #brisbane airport #field trip #site analysis #brisbane international airport #BAC #QUT #queensland university of technology #advanced practices in interactive and visual design
  • 6 months ago
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Inspiration

Count Me In - Telstra

A great example of design fictions (albeit not too far fetched or too futuristic DesFi) is Telstra’s 2014 advert - Count me in. It shows their customers interacting with each other and their surrounding environment through technology.

The inspiration occurs at 00:48sec where a lovely example shows a woman swiping an image to a tree and the image dissolves from the phone and travels to the tree where it reassembles but all the pixels are still in motion and the image has a fluid quality to it. This motion in response to her movement is quite striking even with such a simple image. 

What good is the future if it’s in the future? Let’s create it here and now. A future where everything is connected and works together. Where technology brings you closer to everyone you care about. It’ll be brilliant. And it’s happening now. For more information visit: http://www.telstra.com/countmein

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  • #KIP412 #interactive #visual #design #interactiveandvisualdesign #inspiration #case study #casestudy #research #university #Queensland University of Technology #qut #telstra #2014 #interaction #interaction design #interactiondesign
  • 6 months ago
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